About 355 minutes
The four Corners abroad — A Closer Reading
Wandering Heroes Classic Adventures
81,615 recorded words. 20 minutes difference from this book's estimate.
View Gutenberg source #45026For Amadis of Gaul, Vol. 2 — Context and Discussion, the stored edition analysis reports 86,241 words, 6 hr 15 min estimated reading time, and 34 detected text sections.
The text analysis averages about 29.2 words per sentence, while the detected sections provide another way to judge how the source is divided.
Project Gutenberg metadata also associates the work with “Knights and knighthood -- Fiction,” connecting these edition facts with the source record’s subject description.
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About 355 minutes
Wandering Heroes Classic Adventures
81,615 recorded words. 20 minutes difference from this book's estimate.
View Gutenberg source #45026About 320 minutes
Wandering Heroes Classic Adventures
73,564 recorded words. 55 minutes difference from this book's estimate.
View Gutenberg source #55005About 319 minutes
Wandering Heroes Classic Adventures
73,279 recorded words. 56 minutes difference from this book's estimate.
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Transcriber's Notes: Words in italics in the original are surrounded with _underscores_. Variations in spelling and hyphenation remain as in the original. The Table of Contents is at the end of this volume. A complete list of corrections follows the text.
LONDON: Printed by N. Biggs, Crane-court, Fleet-street, FOR T. N. LONGMAN AND O. REES, PATERNOSTER ROW.
The second volume of Amadis of Gaul opens with a headlong chase: Amadis and Galaor, hearing that Oriana has been carried away, gallop toward London without exchanging a word. The narrative moves at the same breakneck pace, cutting between characters and locations with little pause. A queen tosses a sword from a window; a horse founders in a brook; woodmen report a knight’s abduction. These swift transitions, often signaled by a character spotting a landmark or hearing a cry, define the volume’s structure. The story does not linger in one place but leaps from road to castle to tent, each scene a fresh encounter or a renewed pursuit.
The volume’s opening sequence is built around horses: Amadis spurs his, forces it to leap a brook, and abandons it when it founders. Gandalin gives him a fresh mount; later, Beltenebros rides a bay horse won from an antagonist. Horses are not mere transport but markers of status, exhaustion, and victory. When Beltenebros refuses to joust, a knight taunts him about losing his horse; the joust itself becomes a wager over the animal. The repeated emphasis on horses—their speed, their failure, their exchange—gives the narrative a physical urgency. Characters are defined by how they ride: Amadis gallops “amain,” while a weary horse “could carry him no farther.” The rhythm of the prose mirrors the rhythm of the ride.
The queen throws King Lisuarte’s sword to Gandalin, calling it “the best sword that ever Knight girded on.” This gesture—a weapon passed from a window, mid-chase—condenses the volume’s attitude toward arms: swords are objects of power, given or taken in moments of crisis. Later, Beltenebros arms himself before jousting, and the narrative notes the shields hung at tent entrances. Swords are not described in detail; their significance lies in their movement from hand to hand. The queen’s act is both a blessing and a practical aid, linking the royal court to the knight’s quest. The sword becomes a token of trust and a tool of vengeance, especially when Amadis seeks the traitor Arcalaus.
When Beltenebros encounters three tents by a river, the scene becomes a staged performance of chivalric codes. Knights call out challenges; a damsel delivers a request from Leonoreta, the king’s daughter. Beltenebros initially declines, citing weariness and numbers, but the taunts—“your arms are protected better by a smooth tongue than by a stout heart”—force his hand. The joust that follows is a public spectacle: the first knight is thrown and lies “groaning, for he had three ribs and a hip broken.” The episode shows how reputation is negotiated through combat, and how even a reluctant knight must conform to the expectations of onlookers. The tents, the damsel’s plea, and the broken ribs all underscore the ritualized violence that structures social life in this world.
The narrative shifts abruptly from the chase to the jousting field, from a hilltop view of London to a riverside camp. These transitions are often marked by a character seeing something—a castle, a tent, a damsel—and reacting. Beltenebros “from a hill top … beheld the city of London, and, to the right thereof, the castle of Miraflores.” He pauses, then devises a plan. The landscape is not described for its own sake but as a trigger for action. Similarly, the woodmen’s report of an “adventure” redirects Amadis’s pursuit. The volume’s structure is episodic, each scene a discrete encounter that advances the larger quest. The reader moves with the characters, never staying long in one place.
Readers should attend to the way objects—horses, swords, shields—carry the story forward, often more reliably than dialogue. The volume rewards attention to physical details: a horse that fails, a sword thrown from a window, a tent pitched by a river. These are not decorations but engines of plot. The narrative’s speed can be disorienting, but it reflects the urgency of the quest. Treat each scene as a self-contained episode that nonetheless feeds into the larger pattern of pursuit and encounter.
That afternoon, rain blurred the window as Amadis’s endless quest for Oriana blurred into another chase—horses, swords, retreats. I closed the volume, oddly tired. Later, idly seeking a different pace, I drifted toward a paperback about children lost among stars. The same longing for home, I realized, just wearing a spacesuit. Young Stowaways in Space — Context and Discussion felt like a quiet echo. I kept both on the shelf, companions now.
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